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Morphing: Objects cannot be their own morph targets
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MV's Cinema 4D |
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XL6 changed the way morph targets have to be assigned. You can no longer have an object be its own morph target in a sequence. In other words, if you have an object called Face1, and you want to morph to another object called Face2, you cannot have Face1 as a target in a morph sequence you assign to Face1. You must make a duplicate of the object as seen below where Face1copy is used instead of Face1 as the first target in the morph. |
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In XL6, an object cannot be its own morph target in a morph sequence. |
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This marks a change from XL5, in which an object could be its own morph target, as seen below. |
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In XL5, an object could be its own morph target in a morph sequence. |
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